Who are Explorers?
Explorers are a go-getting
group of young people aged
14 to 18. Together, they
make up the fourth section
of the Scouts. They meet in
groups called Units to try
new things, make new
friends, and discover the
world on their terms.
Being an Explorer is all about
making the most of what they
have, wherever and whoever
they who together with their
new friends, they master the
skills that will make them feel
stronger and happier and try
things they’d never get the
chance to do at home or school.
Whether hiking to faraway lands or building a
robot, they have the freedom to choose what
they’d like to do and work together with adults to
make it happen. They also seek answers to the big
question and the more minor questions that don’t
seem to matter but really should.
What’s it all about?
The age range is flexible: you can join from age
13½ but cannot move to Network until 18.
However, you must have left the Explorer Scout
section before the date of your 18th birthday.
Explorer Units are organised and run on a District-
wide basis. Still, individuals are generally
associated with one Unit, although they are free to
participate in other Units' activities.
Alternatively, there are
opportunities for you,
as an Explorer Scout,
to become a Young
Leader and help the
Leaders at the Beaver
Colony, Cub Pack or Scout Troop in your Group.
These allow you to gain valuable leadership and
volunteering skills and the experience of working
with younger members of the Movement.
As young people have busy lives, and in particular,
school work and exams take up a significant part
of their time, Explorer Scouting is designed to fit
around these and other essential aspects of your
life.
With the support,
direction and guidance of
Unit leaders, Explorer
Scouts and Young Leaders
are encouraged to lead
themselves, design their
programme and work towards the top awards that
Scouting offers. With exciting prospects like being
a part of camps and expeditions both home and
abroad; adventurous activities such as
mountaineering, parascending and offshore sailing;
Explorers offers fun and adventure for all.
If you are moving to Explorers from Scouts or
becoming a Young Leader, you can transfer these
Scout badges to your Explorer Scout uniform:
•
Joining In Badge (highest number)
•
Scout Moving-On Award
•
Chief Scout’s Gold Award
•
Any Staged Activity Badges that you have
(highest stage gained)
Local Units
Moors & Coastal District currently has the
following Units:
•
Mariner Explorer Unit - based at Watchet, and
serving the west side of the District
•
Jurassic Explorer Unit - based in the Bridgwater
/ Highbridge area, and serving the central area
of the District.
•
Excalibur Explorer Unit - based in the Langport
area, and serving the east side of the District
•
Griffin Explorer Unit - currently not operating-
serving the northern end of the District, in the
Axe Valley area, it operates from the Cheddar
and Wedmore scout centres.
Contact the unit -
explorers@wedmorescoutgroup.org.uk
•
A Young Leaders section - in which individual
Explorer Scouts help the leadership team in one
of the younger sections in a local Group.
Unit members don't meet every
week, partly due to activities,
holidays, exams, and the other
commitments that crop up in a
teenager's life. Explorers tend
to get out and about at weekends more often than
other sections.
The Explorer Programme and Award Scheme are
based around three main themes: outdoor and
adventure, world and skills, and is compatible with
the Duke of Edinburgh's Award Scheme, enabling
it to be combined with this. Also, there is an
exceptional Young Leaders' training scheme
available to Explorer Scouts
Young Leaders’ Scheme
Being a Young Leader is a position of responsibility
that's challenging but fun that makes a real
difference.
Although the Scheme is usually taken on by
Explorer Scouts looking for a new challenge, young
people from outside Scouting can also participate
if they work towards their Duke of Edinburgh's
Awards or Queen's Guide Award. They can do this
by volunteering as non-members for a set period,
i.e. for three to six months if completing their Duke
of Edinburgh's Award (Bronze).
As a Young Leaders, you are a valuable
asset to your local or old Group. Not
only can you offer great assistance as
part of the leadership team, but you are
likely to be the leaders of tomorrow, shaping the
Movement and lives of other young people. As a
Young Leaders, you form an essential part of any
younger section's leadership team, bringing fresh
ideas, techniques, and plenty of enthusiasm.
Becoming a Young Leader in Wedmore Scout
Group, or elsewhere, provides terrific opportunities
to enhance leadership skills, make you more
employable, and gain valuable experience that will
help you decide to continue volunteering as an
adult. As a Young Leader, you wear the Explorer
Scout uniform, but with the Group's neckerchief.
As a Young Leader and take part in a unique
training scheme; however, you are still free to join
in with other Explorer Scout events with local Units
if you wish to do so; and tackle the same Challenge
Awards, Staged and Activity Badges.
Getting Invested
Your Investiture is similar to Beavers, Cubs and
Scouts, as you will make your Promise in front of
your Unit. You will then receive a District or Unit
scarf to show that you are now an Explorer Scout.
Explorer Promise & Law
The Explorer Promise and Laws are the same as
those used in the Scout Troop and all adults in
Scouting. As far as possible, it would be best if you
tried to learn your promise off-by-heart, as you
must try your best to live by it.
Download a Scout Promise sheet
Your uniform
It would be best to buy your uniform a few weeks
after joining the Unit once you are settled. The
main parts of the Explorer Scout uniform are:
•
District or Unit Scarf – You will be given your
scarf when you are invested.
•
Woggle – This is usually a leather ring with the
scout logo on that holds the scarf in place.
•
Shirt / Blouse – A long-sleeved, beige shirt or
blouse, with an embroidered scout logo, onto
which to sew your badges.
•
Trousers / Skirt – These are navy blue with a
scout logo on them.
•
Belt – This is leather with a metal buckle
bearing the scout logo; alternatively an Explorer
Belt and buckle, or Young Leader Buckle, if
either of these has been awarded.
Challenges & badges
There is a range of ambitious badges and awards
through which Explorers and Young Leaders can
demonstrate their proficiencies and expand their
interests.
You can download an App for your
mobile phone or note pad that gives
you details of all the awards and
badges you can gain, as wells the
promise and law - go to download now
The Explorer programme includes 15 challenge
areas, split into the three main programme themes,
mirroring the challenge awards in the younger
sections. These challenge areas give you choices
and variety to support you in planning your Unit
programme. The three main programme themes
are:
•
Outdoor and Adventure - covering Campcraft,
Survival Skills, Peer-led Nights Away,
Adventurous Activities, and Navigation
•
Skills - which encompass Creative,
Communication, Cooking, Health & Fitness, as
well as Team-building and Leadership topics
•
World - covering the areas of International
Scouting, Environment, Culture, Visits &
Visitors, and Citizenship
There are three Challenge Awards for you to
tackle, each of which includes elements from the
main programme themes; these are:
•
Chief Scout's Platinum Award
•
Chief Scout's Diamond Award
•
King’s Scout Award
as well as these special challenges:
•
The Explorer Belt
•
The Duke of Edinburgh’s Award
Also, there is a range of Activity Badges to test
your skills and help you with new interests, which
can also help complete some of your Chief Scout's
Awards. and Queens Scout Award. Additionally,
special staged badges cover a range of topics and
skills that you can tackle through your time in
Scouting.
King’s Scout Award
The King’s Scout Award (KSA) is Scouting’s
top youth award and the culmination
of everything that a young person
does in Scouting. It requires
commitment from young people to develop
and challenge themselves in many new ways and
is an achievement that participants will remember
for the rest of their lives. The KSA is aligned to the
Gold DofE programme, and many educational
establishments and potential employers recognise
it. It is available to Explorer Scouts aged 16+.
Explorer Belt
The Explorer Belt is a challenge of a
lifetime. It is a chance to take part in
a ten-day expedition that brings
you a real understanding of a
different country, culture, and way of life.
You will develop this understanding by travelling
through your chosen country, working as part of a
small team to complete a series of projects and
most importantly, by meeting local people. It is an
experience and an achievement that you will
remember for the rest of your life.
If aged 16–18 years old, you may only participate
in an organised expedition supported by an in-
country leadership team rather than being self-led.
Duke of Edinburgh’s Award
The Duke of Edinburgh's Award (DofE) is a
programme for young people aged
14 to 25. There are three levels;
Bronze, Silver and Gold, which are
available to 14+, 15+ and 16+. These
awards link with the Chief Scout's
Platinum, Chief Scout's Diamond and
Queen's Scout Awards, where they
fulfil some of the Scouting awards' requirements.
Several licensed providers deliver the DofE is
through, so if you participate in the scheme at
school or with some other provider, there are direct
links in completing your DofE that satisfy some of
your Explorer Scouting training.
Young Leader Training Scheme
The Explorer Scouts Young Leader
(ESYLs’) Scheme is the training
programme for Young Leaders. It
contains 11 modules and four
missions for you to work through whilst
volunteering in their chosen section. Modules give
you the skills and knowledge to succeed in your
role, while missions allow you to put everything
into practice with support.
As well as developing valuable life skills, the
Scheme is an opportunity for you to make a
positive impact in their communities and fulfil the
service elements of many of the top awards in
Scouting.
Your achievements are recognised
along the way. After completing
Training Module A, you will receive the
Explorer Scouts Young Leader badge and woggle
and awarded mission strips
when completing each mission.
On completion of the Scheme,
then you will be awarded an
Explorer Scouts Young Leader belt buckle.
Activity Badges
These cover a wide range of skills,
experiences and interests, all of which
represent the pinnacle of
achievement in a particular field.
Whether your interests lie in Hill
Walking or Performing Arts,
Aviation or Public Relations.
They can be achieved by you
at home,
at school, or through a hobby you have and help
you develop existing strengths and undertake new
ventures.
Click here to go to the main Scout website, where
you will find a list of all of the Explorer Activity
Badges and details of what to do to achieve them.
Staged Badges
These badges have several stages, which get more
difficult as they go on - they are to help
you develop your special interests and
help complete your Challenge and
Chief Scout's Awards.
These can be undertaken in any
order and cover a range of topics
and skills; you can begin at whatever
stage you find to be the hardest. However, the
stages do get more difficult each time
Click here to go to the main Scout website, where
you will find a list of all of the Staged Activity
Badges and details of what to do to achieve them.
Joining-in Awards
These numbered badges show
how many years you have been
in the Scout Movement, starting
from the time you first joined. You can wear all of
the badges you get while in the Cubs, then keep
the highest numbered badge when you move on to
Scouts.
Moving-on Award
The Moving-on Award helps
determine your ongoing
options for staying in
Scouting in your area, including finding
out about the Scout Network and volunteering
opportunities.
Scout Network gives opportunities to 18-25-year-
olds interested in Scouting, their personal
development and having fun. Its members take
part in various activities, which they undertake and
organise themselves under the leadership of a
District Scout Network Commissioner and
sometimes with the support of a Programme
Coordinator.
If you are interested in the Scout Network, you
need to attend both Explorers and Network for a
short time (at least three weeks) and participate in
the Network programme.
Unit meetings
Wednesday night
7.30 to 9.30 pm
Cheddar/Wedmore